Z-Software Blog

Welcome to our blog where we write about development stuff, about our projects and team.

Meet the developer: Benjamin Hemmerich

In our blog series “Meet the developer” you get the chance to learn more about our developers. In our fourth episode, our junior programmer Benni Hemmerich answered a few questions. Enjoy! Name: Benjamin Hemmerich (Benni) Job title: Junior Programmer How long have you been working at Z-Software? Since fall 2019 How did you come to […]

Z-Software GmbH expand their studio by acquiring the team of Silver Seed Games

Z-Software GmbH, a game development studio, most know for such titles as Dustwind and Autobahn Police Simulator 2 is happy to announce that it will be expanding its team thanks to the acquisition of Silver Seed Games.

Meet the developer: Christopher Schreiber

In our blog series “Meet the developer” you get the chance to learn more about our developers. In our third episode, our junior programmer Christopher Schreiber answered a few questions. Enjoy! Name: Christopher Schreiber Job title: Junior Programmer How long have you been working at Z-Software? Since September 2019 (including my internship) How did you […]

Meet the developer: Oliver Iking

In our brand new blog series “Meet the developer” you get the chance to learn more about our developers. In our second episode, our technical director Oliver Iking answered a few questions. Enjoy! Name: Oliver Iking Job title: Technical director How long have you been working at Z-Software? 2008 (well, actually since somewhere around 2004!) […]

Meet the developer: Andreas Heldt

In our brand new blog series “Meet the developer” you get the chance to learn more about our developers. At the start of the series, our CEO Andreas Heldt answered a few questions. Enjoy! Name: Andreas Heldt Job title: CEO How long have you been working at Z-Software? I am one of the founders, so […]

Autobahn Police Simulator – Road Creation Tool

In the last blog post we made an overview about the development of Autobahn Police Simulator 2. This time I want to tell you about our road creation tool, which we build and started to use for ABPS1. Why did we develop a tool for road creation? People who already created a game world would […]

Autobahn Police Simulator 2 – Post Mortem

Dear readers, welcome to our public development Post Mortem of Autobahn Police Simulator 2. Over the next few weeks, we’ll be providing insights into the challenges of developing the title and talking about it in a sometimes humorous, sometimes serious way. But enough of the forewords! Let’s start! Part 1: Overview Motorway extension without construction […]