Technical Artist (F/M/D)

Responsibilities

  • Working together with the art department, striving to improve their workflow for the best outcomes
  • Working together with programmers for implementation optimization
  • Creation of custom tools in DCC packages
  • Development of shaders to match visual and technical requirements
  • Designing, prototyping and implementation of new techniques

Qualifications

  • At least 2 years of working experience in the games industry as Technical Artist
  • Strong knowledge of 3D engines (Unity, Unreal)
  • Understanding of modern rendering pipelines used in game production
  • Knowledge of lighting and post processing in game engines
  • Understanding of physically based shading
  • Shader writing or shader building skills
  • Creation of visual effects in the game engine
  • Deep knowledge of 3DS Max, MotionBuilder and Substance Designer and their automation APIs
  • Understanding of art optimization techniques
  • Ability to think creatively to overcome technical challenges
  • Ability to create user-friendly tools/systems
  • Great English skills, verbally and written
  • Great communication skills and team-player attitude

Nice to have

  • Experience in rigging and skinning preferred
  • Experience in FX and particle animation

What we offer

  • Young and passionate team
  • Flexible working hours
  • Partial remote work
  • Flat hierarchies
  • Fair payment

What we need

  • Cover letter
  • Resume
  • Portfolio

 

A portfolio is required. Please share a link to an online portfolio or animation reel as well as other specific documents of your resume. Your portfolio should contain a detailed breakdown of the work done by you.

Please send the application via e-mail to jobs@z-software.net. Attach your complete application documents and any work samples you would like to show us.

You can apply in English or German.