TECHNICAL ARTIST (F/M/D)

Responsibilities 

  • Working together with the art department, striving to improve their workflow for the best outcomes. 
  • Setting up and maintaining the art production workflow. 
  • Analyze and feedback technical possibilities of complex artistic processes, generate proposals for the best implementation. 
  • Identify potential problems, find solutions to problems related to the art department. 
  • Diagnose software problems, understand game engines, workflows and graphics rendering and develop them, so they work more effectively. 
  • Working together with programmers for implementation optimization. 
  • Creation of custom tools in DCC packages. 
  • Development of shaders to match visual and technical requirements.
  • Designing, prototyping and implementation of new techniques. 
  • Decide what art packages and tools the studio should use, learn new techniques, and implement them into existing workflows. 
  • Port assets into game engines when art is ready and monitor performance and visual quality of ported assets as well as set workflow standards for the production pipeline. 

Qualifications 

  • At least 3 years of working experience in the games industry as Technical Artist
  • Strong knowledge of 3D engines (Unity, Unreal) 
  • You are a programmer who really appreciates what the artist does or an artist who has a very good sort of technical knack. 
  • Understanding of modern rendering pipelines used in game production. 
  • Knowledge of lighting and post processing in game engines. 
  • Understanding of physically based shading.
  • Shader writing or shader building skills. 
  • Creation of visual effects in game engines. 
  • Deep knowledge of 3DS Max, Motion Builder and Substance Designer and their automation APIs. 
  • Understanding of art optimization techniques. 
  • Ability to think creatively to overcome technical challenges.
  • Ability to create user-friendly tools/systems. 
  • Great English skills, verbally and written. 
  • Great communication skills and team-player attitude. 

Nice to have 

  • Experience in rigging and skinning preferred.
  • Experience in FX and particle animation. 
  • Understanding of motion capture workflow and working with motion capture equipment. 

What we offer 

  • Work in an international team in the games industry.  
  • Work on games of different genres for all platforms (PC, console).
  • Fair payment 
  • Insight into all areas of games development.  
  • A motivated team where you can really succeed. 
  • Support for professional development. 
  • Opportunity to contribute to the implementation of interesting and ambitious projects. 

What we need 

  • Cover letter 
  • Resume 
  • Portfolio
  • Certificates and diplomas  

A portfolio is required. Please share a link to an online portfolio or animation reel as well as other specific documents of your resume. Your portfolio should contain a detailed breakdown of the work done by you.  

Please send the application via e-mail to jobs@z-software.net. Attach your complete application documents and any work samples you would like to show us. You can apply in English or German. 

Thank you for your interest in our vacancy, we will be glad to meet you and answer all your questions.