Responsibilities
- Working together with the art department, striving to improve their workflow for the best outcomes
- Working together with programmers for implementation optimization
- Creation of custom tools in DCC packages
- Development of shaders to match visual and technical requirements
- Designing, prototyping and implementation of new techniques
Qualifications
- At least 2 years of working experience in the games industry as Technical Artist
- Strong knowledge of 3D engines (Unity, Unreal)
- Understanding of modern rendering pipelines used in game production
- Knowledge of lighting and post processing in game engines
- Understanding of physically based shading
- Shader writing or shader building skills
- Creation of visual effects in the game engine
- Deep knowledge of 3DS Max, MotionBuilder and Substance Designer and their automation APIs
- Understanding of art optimization techniques
- Ability to think creatively to overcome technical challenges
- Ability to create user-friendly tools/systems
- Great English skills, verbally and written
- Great communication skills and team-player attitude
Nice to have
- Experience in rigging and skinning preferred
- Experience in FX and particle animation
What we offer
- Young and passionate team
- Flexible working hours
- Partial remote work
- Flat hierarchies
- Fair payment
What we need
- Cover letter
- Resume
- Portfolio
A portfolio is required. Please share a link to an online portfolio or animation reel as well as other specific documents of your resume. Your portfolio should contain a detailed breakdown of the work done by you.
Please send the application via e-mail to jobs@z-software.net. Attach your complete application documents and any work samples you would like to show us.
You can apply in English or German.