Z-Software GmbH, founded 2008 in Dortmund, Germany, is a multi-plattform game development studio uniting bright minds in indie-esque working structures with the demand of industry standard production values. With 19 released products, ten employees and successful releases on Windows-PC, MacOS, iOS, Android, Xbox360, Xbox One and PS4, the company proved its expertise.
Headquartered near the stadium of the world-reknown Dortmundian football club „BVB“, Z-Software operates from the beating heart of the state of NRW, closely supporting local up-and-coming developers, game designers and young professionals through close relations with Gametreff NRW. Z-Software is also member of games.nrw and the industry association game.
Started as a teenage hobby project 20 years ago Z-Software released its first commercial title in 2008, which happened together with their move-in into their first office. This step took their company to the next level. In 2009 Z-Software were able to hire the first full-time employees in 2009. Since then the company ventured and became shareholder of the Dustwind Studios UG.
– Founded: 2008
– First commercial PC release: 2008
– First console release: 2010
– Employees: 10
– Most successful IP: Autobahn Police Simulator
– Most successful self-published title: Dustwind
In a sizeable team like Z-Software the motivation comes from various angles. Individually they range from solving technical issues to creating great worlds or cool gameplay, but the company unites behind one: Creating exceptionally entertaining games for players.
While already renowned for their dedicated and efficient team Z-Software is always looking for growth – both in reaching our player base but also in team structure. Current job openings can be found here. There are possibilities for internships (3 Months or more) and regular openings for apprenticeships.
Independent but not “Indie”
While Z-Software often works with game publishers – for example for Autobahn Police Simulator 2 – we are also always open for business ventures with other publishers. This allows us the freedom of expression we need in realizing our games: If we work with somebody, we will pour our passion for games, our professionality in business and tech and our creativity into it.
Yet we sometimes want to go off-rails to stay in touch with modern business philosophy making us an even better and more understanding business partner when working with publishers at large.
For business inquiries please refer to our service page.