• Rigging and skinning of different 3D assets, e.g. humans, animals and creatures
  • Develop, create and maintain animations for real time game asset
  • Setting up animation files and controllers in game engines, e.g. Unity and Unreal
  • Keyframe animation
  • Motion capture data cleaning
  • Serve as an active participant in discussions, critiques and reviews.
  • Stay up to date on state-of-the-art methods, practices, and technologies especially focusing on animation developments for current and next gen.


  • At least 2 years of working experience in the games industry
  • Good knowledge of anatomy and movement
  • Experience in animation software like 3DS Max, Maya or Motionbuilder
  • Experience with recording motion capture and motion capture data cleaning
  • Experience with version control systems like SVN
  • Great English skills, verbally and written
  • Able to effectively collaborate with game designers and programmers
  • Great communication skills and team-player attitude

Nice to have

  • Facial rigging and blendshape creation
  • Cutscene creation
  • Experience in FX and particle animation
  • Knowledge of cinematography and cameras
  • Animal (quadruped) animation

What we offer

  • Young and passionate team
  • Flexible working hours
  • Partial remote work
  • Flat hierarchies
  • Fair payment

What we need

  • Cover letter
  • Resume
  • Portfolio
  • Demo Reel

A portfolio is required. Please share a link to an online portfolio or animation reel as well as other specific documents of your resume. Your portfolio should contain a detailed breakdown of the work done by you.

Please send the application via e-mail to Attach your complete application documents and any work samples you would like to show us.

You can apply in English or German.