- Rigging/ skinning
- Keyframe animation
- Motion capture data cleaning
- At least 2 years of working experience in the games industry
- Good knowledge of anatomy and movement
- Experience in animation software like 3DS Max, Maya or Motionbuilder
- Experience with version control system like SVN
- Good English communication and written skills
You are always looking to improve your skills and learn new technologies and methods. Further you are a team player and have good communication skills.
Nice to have:
- Experience of working in the Unity Engine; setup of animation files and animator controllers
- Facial rigging and blendshape creation
- Cutscene creation
- Knowledge of dramaturgy and cameras
- Animal (quadruped) animation
Please send the application via e-mail to firstname.lastname@example.org. Attach your complete application documents and any work samples you would like to show us.
You can apply in English or German.