History in Letters: the development is going on and other news

History in Letters
The project History in Letters was started years ago independently from publishers or another investors. The development was paused several because of other projects, but now the release is closer than ever before. We made several changes in the game bacuase of many reasons, but the main reason is the improvement of the game and of the story.

One of the big changes was to make another characters and include them to the game locations. Here you can see a sneak peek of a church location and one of the characters ingame. As you can see, we also added some animations to the characters and to the enviroment.

History in Letters – sneak peek of the church scene

We also tweaked some things in the story and improve some puzzles. We hope you like the changes.

Some days ago, we also created a facebook page exclusively for History in Letters. There we plan to provide you with all the news and details about the game.

Other News
Some weeks ago we released a bigger update for Autobahn Police Simulator. We improved the controls for all kind of devices, fixed some bugs and added some small features to the control settings. We also added an aditional antialiasing effect which is less nice, but much faster than the old one.

Some News

I just mentioned that we didn’t update the news on the page for a while. So here are some news what we are doing at the moment. :)

First of all we are working on a bigger project for a while. Perhaps you already read the news somewhere else. Our current project is “Autobahn Police Simulator”. This time the game is published by Aerosoft, a German publisher for simulations.

The game is a simulation of the work of Autobahn Police here in Germany. In other words the player can control the traffic, he is called to accidents and can control speed of the traffic. And of course in some cases the player pursuit some cars which try to escape. There are about 40 kilometers of highway in the game, so it takes some time to see all the game world.

The game release on the 23th July 2015 (in about four week) retail and on Steam. More information you can get on the Amazon.de page: http://www.amazon.de/NBG-Autobahnpolizei-Simulator-2015/dp/B00UA7N6ZE

When the Steam store page go public we will post the link here or on our facebook page, too.

Furthermore we created a new package for Unity Asset Store. You can find it here.

Solar Struggle – Steam Release

Today I can write about something we have waited for so long: Solar Struggle is finally on Steam!
After four years of the first release of Solar Struggle on XBLIG and many votes and comments on Greenlight later we are finally there.

So what’s in it for you?
We want to celebrate the release of the game with you and all our supporters with improvements we made to the game. The former awards have been converted to Steam achievements, all in all you can get 37 of them now.
On top of that we added Steam achievements, trading cards, badges and other goodies to the Steam version.

But that’s not everything, we also decided to lower the price of the game to 5,99 USD permanently! So hit up Steam, buy Solar Struggle and have fun collecting achievements, trading cards and badges.
Thank you for the support and we hope you enjoy the game.

Link to the Steam store: http://store.steampowered.com/app/330680
Link to our Solar Struggle group: Solar Struggle Facebook Page


About: Nicolas Flamel

Like mentioned in our first entry about „History in Letters – The Eternal Alchemist“, the history (and legends) about Flamel turned out to be very interesting for us.
After taking a look at the catacombs of Paris, our initial starting point of our idea for an adventure game, and finding out more and more about Flamel we were intrigued to use him in our game.

Many people might know Flamel from Harry Potter and The Philosopher’s Stone, where Flamel is actually a wizard too and owner of The Philosopher’s Stone, from which an elixir of life can be extracted.
Truth is that in the fourteenth/fifteenth century Nicolas Flamel actually lived, but the true Flamel was most likely a lot less interesting ;)

Flamel was probably born 1330 in Pontoise and died 1418 in Paris (some sources say 1413).
He was a scrivener and manuscript-seller and was married to a woman named Perenelle, who had been already married twice and brought along the wealth of these two husbands into their relationship.
While Flamel was definitely well off, since he and his wife owned several properties and were able to give money to churches and commission art regularly, he was not as rich as many legends make him out to be.

So, how did Flamel turn into this “person” many of us know nowadays?
The person who reached immortality through the Philosopher’s Stone and was also able to turn base metals into gold?
Truth is that there are no real sources hinting at Flamel having an interest in alchemy, as in actual documents from himself like his (genuine) last will.
However, during the seventeenth century a book appeared which described Flamel’s journey to “find” the Philosopher’s Stone.
According to this book Flamel had obtained a mysterious book he tried to decipher for years, after he finally managed this he found a way to create the stone and to produce gold from base metal.
Before there were already cases of people using Flamel’s name in alchemical texts, but this one actually described his ways as an alchemist.
During the years more legends were added on top of this, even though back then several people already didn’t believe the stories to be true, and nowadays Flamel is for many the “father” of alchemy and some people still claim that he’s alive, together with his wife.

While a lot of the “information“ that is out there about Flamel is most likely not true he’s still a very fascinating topic for us and hopefully also for our players.
If you want to find out more about Flamel I highly advise you to take a look at the many websites out there who try to roll up the legends about him, it’s worth a read :)

Busy, busy

We are currently still very busy with our projects.
Autumn has just started and we are doing our best currently to polish History in Letters and get it released as soon as possible.
We are working hard to release our adventure in 2014; we have to stack on a few more weeks for polishing but we want to make sure to release the game all finished soonly.

Next to our adventure we also plan and work on other projects too, I’ll write more about that in near future, so stay tuned for future updates and releases on our side.

Using: Articy Draft

Organizing a big project, especially one with a bigger story, can sometimes be a bit chaotic.
While we still like to use the good ol’ “papers and post-its everywhere!” method for rough ideas, we also wanted to find a way to organize everything in a clean, digital way and useable for everyone here in our office.
This also made it possible to easily edit details or attach comments to something unclear, without messing up our neatly written post-its ;)
That’s why we decided to use Articy Draft for this project.

The challenge with “History in Letters – The Eternal Alchemist” was that we actually have more than one way how the story evolves throughout playing.
So next to organizing one big story we also had to find a neat way to organize all the decisions the user can make and the ways the story can change because of that.
On top of that it’s possible for others to leave a comment in the document in case something is unclear or should be discussed in detail later, and even if something changes we can easily tweak the document to be up to date again.
Also, unlike with traditional ways, now several people can work at the same file at the same time (of course with a few restrictions).

Next to organizing the in-game story itself it also helped us to store the characters’ biography, locations, items and especially the dialog.
Considering that for each scene, or part of a scene, we usually have several dialog options it’s very convenient to be able to store and organize the dialog that way.
I’m sure we will keep on using Articy Draft for future projects too.

Back from GamesCom

We are finally back from GamesCom and while our ears are still ringing we are happy to be back “at home” and back in action.

We met a lot of nice people and old and new partners alike the last days and we got the opportunity to show some of our upcoming projects and the ones we are currently working at.
Prior GamesCom we also had contacted several Adventure game based forums and platforms and with some of them we also had a quick talk.
The lovely guys from “Adventure Treff” also spared some time for us and talked with us about our game, you can take a look at their video here (starting at 0:18) and listen to their Podcast here (starting at 06:15) in which they talk about our project (German only, sorry).
There is one mistake though: The Eternal Alchemist is placed in modern day Paris, not Venice ;)
But I can’t blame them, GamesCom was very busy for all of us.

Hope you guys had a nice week in Cologne too, thanks for reading and stay tuned for our next entry!