Following the release of Autobahn Police Simulator 4 on Consoles today, we are releasing at the moment our very first patch for the game.
We are fixing some bugs and continue the development with additions to the game.
Here are the actual changelog. The patch shall be live on PS5 within the next hour, Xbox X/S will follow accordingly.
Please update your game!
Nach dem heutigen Release von „Autobahn Police Simulator 4“ auf den Konsolen veröffentlichen wir unser erstes Update für das Spiel.
Wir beheben einige Fehler und setzen die Entwicklung mit neuen Inhalten fort.
Hier ist das aktuelle Changelog. Der Patch soll innerhalb der nächsten Stunde auf der PS5 verfügbar sein, die Xbox X/S folgt in Kürze.
Bitte updated das Spiel!
CHANGELOG:
Missions
• Accidents/BDCs/Special missions: Fixed invisible persons at the accident site.
• Main Mission 1: Fixed a mission branch, so the player has more possibilities to play
• Main Mission 3: Fixed a vehicle floating above the ground, improved the animations and fixed footprint marks.
• Pedestrian on the Autobahn. Fixed some loose endings.
• Accident missions: Improved how accidents are set up, starting with rear-end collisions.
• Accident missions: Mission hints in your notebook are now cleared when the mission ends.
• Accident missions: Fixed dialogues sometimes not finishing properly, which could cause problems afterwards.
User interface
• Documents: Driver’s licences, accident reports and traffic stop papers now show proper text instead of placeholder tags.
• Map: You can now move every part of the map to the centre of the screen, so all map markers can be reached.
Vehicles
• Vehicles: When the front bumper breaks off, the attached part now comes off with it.
World and visuals
• Added summit crosses (about 3.5 m tall) to mountain tops.
• Added new models for drug items.
• Improved how head hair, beards and eyebrows look on characters: more natural colors, softer look.
Audio
• Added new background sounds to the forests.
• Added new background sounds to the historic city.
Performance and stability
• Less stuttering when the game loads data in the background.
• Lower memory use: areas of the world you’re no longer near are unloaded sooner.
We want to say thank you for the feedback from our community. Keep it coming!
Wir möchten uns für das Feedback unserer Community bedanken. Macht bitte weiter so!