Dustwind, news / August 13, 2026

Update for Dustwind Last Resort

It’s been a while since Dustwind Last Resort was released. Today we’re releasing another update for the game with many improvements.

During the development of Dustwind: Resistance, the sequel, we gained a lot of experience and developed many new features. These are now making their way back into the older Dustwind Last Resort.

You can find the complete changelog below in this post as a full list. The update is coming to all platforms and will be available later today, depending on the platform.

YouTube

By loading the video, you agree to YouTube’s privacy policy.
Learn more

Load video

Once you’ve successfully installed the update, please feel free to send us your feedback!

Changelog:

  • Silent weapons from SP are silent for MP/skirmish versions of the items as well now
  • Improved missed ground fire calculations for radial damage
  • Ensured unit bonepiles are on the navmesh so they can be looted
  • Blinded units can no longer do sneak detection
  • Fixed cursor staying hidden when dialogue starts while rotating camera
  • Fixed cursor disappearing on the game over screen
  • Fixed an issue with hand switching when interrupting grenade throw
  • Fixed a script issue on the Two Friends/raider camp map
  • Fixed a navmesh issue on the Two Friends/Swamp map
  • Fixed seat type labels in hover cursor not being translated
  • Fixed a minor memory leak
  • Fixed terrain shadows rendering for transparent areas
  • Fixed a performance problem caused by attacker AI Follow behavior
  • Fixed some particle FX collision masks
  • Fixed some issues with spot light shadows (too much bias / mura)
  • Fixed killzones not sending object destroyed script events
  • Fixed low-range/high intensity light emitters audio range being too small to be audible from distance
  • Fixed a bug in roofpopping leaving units visible while the floor they stand on is hidden
  • Fixed zone based script triggers not ignoring events from unrelated zones, causing them to misfire on round start
  • Fixed initial zone enter events firing after match start, causing counter triggers with Less/LessEqual comparisons to misfire on round start
  • Fixed KO/Incapacitated units still doing sneak detection
  • Fixed tutorial objective markers not getting destroyed when leaving the tutorial
  • Fixed animated halloween tiles not getting animated due to static batching
  • (PC) Fixed filtered out script event debug log still adding an empty line to the log
  • (PC) Fixed being able to join other teams on the tutorial map
  • (PC) Fixed tutorial ‘stop’ pages not working
  • (PC) Fixed ammo picker for inactive slot starting a broken reload
  • (PC) Fixed rectangle selection not cancelling itself properly when a UI window is opened
  • Fixed unit move action not stopping when statuses change
  • Fixed issues with custom text shaders/materials
  • Fixed a blocked doorway on map All alone
  • Fixed getting knocked out and incapacitated in the same frame breaking
  • Fixed door collider positions so there is no gap for line of sight to see through
  • Fixed throwing nades not updating carried weight
  • Fixed grenades counting toward stomper achievement
  • Fixed incendiary nades breaking the navmesh sometimes
  • Fixed colliders on gear_locker_open and gun_locker_open objects, so they are hollow and items placed inside can be looted again
  • (PS4) Fixed out of memory crashes when trying to load Remote Camps mission

Related Links:

Web: www.dustwind.com
Facebook: https://www.facebook.com/dustwind.game
X: https://x.com/dustwind_game
Youtube: https://www.youtube.com/@dustwindofficial3720

Steam: https://store.steampowered.com/app/600460/Dustwind/
Playstation: https://store.playstation.com/product/EP1936-PPSA03750_00-7895378879821504
Xbox X|S: https://www.xbox.com/games/store/dustwind-the-last-resort/9MTMJPQVQVFV