A little over a year has passed since we launched Dustwind: Resistance in June 2025, opening a whole new chapter for our Dustwind game series. As early as November 2025, we provided players with additional content through the first DLC, Canyon Cross.
Today, we’re taking the next step for Dustwind: Resistance and releasing the campaign DLC Tunnels of Death on Steam (PC), PlayStation 5, and Xbox X|S. Tunnels of Death is set 20 years before the events of the main campaign and puts you in the role of Jake’s father, Harlan, alongside Bob McCoy, Sgt. Perkins and Governor Rodriguez in their prime.
Your squad is trapped in a gang-ridden neighbourhood, and the only escape route leads through the abandoned underground tunnels. But something far worse lurks in their suffocating darkness. Distorted by time and decay, death has taken on new, horrific forms and hunts you through every passageway. Will you find your way out, or will this sadistic labyrinth grind you to dust?











The Tunnel of Death DLC offers an average playtime of four hours, introduces new gameplay mechanics, new mutants and delivers four new missions, as well as a new weapon. Players explore the map whilst fleeing from the threat of death.
The DLC will be released on 23rd June 2026 on PC (Steam), Xbox and PlayStation.
About Dustwind Resistance
Dustwind: Resistance is a tactical single-player game set in a post-apocalyptic world, combining real-time combat with the ability to pause and plan at any time. Lead a small squad against an invading army, make tough tactical decisions and do whatever it takes to protect your people and your way of life. Inspired by Fallout Tactics, the game takes players into an isometric world where survival is the top priority.
Along with the new DLC, an update is being released that includes many new features, adjustments, and improvements for Dustwind: Resistance.
Here is the complete changelog for the update:
- Added large bunker door
- Mapeditor: added zone editor helper nodes at the zone corners for more convenient resizing
- Mapeditor: made the default new zone size bigger
Mapeditor: fixed some issues with river editor helper nodes - Mapeditor: added new script trigger: OnDifficultyChanged
- Mapeditor: added new script conditions: CheckDifficulty, CheckScriptWasTriggered, CheckEffectState
- Mapeditor: added new script response: SetTimerStartValue, CameraZoom
- Mapeditor: new zone type: Darkness
- Mapeditor: added new ‘Explode on death’ slot in the character template editors inventory, upon death of the character, a shot will be fired with it from/to the characters location
- Mapeditor: click selection ignores already selected object so you can select the object hidden inside/under it when needed
- Mapeditor: campaign text export no longer includes items not visible in inventory
- Wave systems can now perform an optional proximity check when spawning, so if possible, it doesn’t spawn units next to the player
- Changed the order of item info view rows so that caliber is just above the ammo image
- Made CTG objectives always shown in the corner on official maps for better clarity
- Mapeditor: added a ‘PlaySound’ setting to TogglableEffect instances
- Changed the order of item info view rows so that caliber is just above the ammo image
- Synchronized always drawn and highlighted HP bar positions
- Added safety checks for starting campaigns with no defined locations yet so you don’t get stuck on the loading screen
- Skirmish respawns now fully reset characters to their original state, discarding any character stat/perk updates or gained XP
- You can no longer attack yourself by clicking the portrait in skill use mode
- Taking massive chest vice mid-game now unequips armor
- Multiple units can now climb the same ladder at the same time when going in the same direction
- New vocals for sewer dwarves with more variations
- Friendly-fire damage reduction is only applied to the players units/turrets/vehicles from now on
- Slightly reduced AI call for help range
- Fixed audio distortions caused by too many instances of the same clip playing nearby on Resistance M02 maps burning shed area
- Fixed newly created skirmish characters having the wrong creation point limit
- Fixed an upside-down spawn point on the Zenith map
- Fixed script on Resistance M08, exit gate no longer triggers reminder radio transmission after the switch was used
- Fixed a blocked doorway on map All alone
- Fixed script on Resistance M05 so ‘talk to trader’ goal won’t get stuck
- Fixed broken animation when switching hands while moving while being encumbered
- Fixed edge case where incapacitating squad member at the same time as triggering level change would count them as full dead and remove them from squad
- Fixed skill buttons lighting up when no units are selected (all dead)
- Fixed edge case where incapacitating squad member at the same time as triggering level change would count them as full dead and remove them from squad
- Fixed broken animation when switching hands while moving while being encumbered
- Fixed skirmish character editor widgets not changing language on re-opening
- Fixed large gates appearing open on PDA map
- Fixed some weapons being marked as one handed by mistake
- Fixed a bug in roofpopping
- Fixed a bug in pathfinding
- Fixed getting the exact amount of XP as the level up buffer not triggering a level up
- Fixed timers de-activated by script counting as finished
- Fixed taking Rabbit perk while dash is on cooldown not reducing the current cooldown time
- Fixed AI units not evading when shot at in certain circumstances
- Fixed Strayfert rifle holster position being too high
- Fixed a bug in the animation system that caused some twitching when the unit had the Duckwalk perk
- Fixed door collider positions so there is no gap for line of sight to see through
- Fixed getting knocked out then incapacitated in the same frame breaking
- Fixed a turret duplication exploit
- Fixed EOD Specialist achievement description mentioning 10 traps to disarm in some languages, where it should be 50
- Fixed Pyromaniac french achievement description talking about 25 instead of 50 kills
- Fixed Plunger Sensei achievement description to correctly say to achieve 50 kills
- Fixed throwing nades not updating carried weight
About Z-Software
Z-Software is a Germany-based game development studio with over 17 years of experience. The Z-Software team, comprising over 20 employees worldwide, specialises in developing entertaining titles for players across the globe and remains committed to creating detailed and immersive gaming experiences.
For further information, please visit our official website: https://z-software.net/
XXXX NEED CHECK Related Links
Website: https://www.dustwind.com
Facebook: https://www.facebook.com/dustwind.game/
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Steam: https://store.steampowered.com/app/4544150/Tunnels_of_Death/
Presskit: https://drive.google.com/file/d/1d4C974joMNvtJ4VJyhknMN2RiG3tqQH7/