{"id":3806,"date":"2026-08-13T14:11:03","date_gmt":"2026-08-13T12:11:03","guid":{"rendered":"https:\/\/z-software.net\/site\/?p=3806"},"modified":"2026-08-13T14:11:54","modified_gmt":"2026-08-13T12:11:54","slug":"update-for-dustwind-last-resort-2","status":"publish","type":"post","link":"https:\/\/z-software.net\/site\/2026\/08\/update-for-dustwind-last-resort-2\/","title":{"rendered":"Update for Dustwind Last Resort"},"content":{"rendered":"\n<p class=\"wp-block-paragraph\">It\u2019s been a while since <em>Dustwind Last Resort<\/em> was released. Today we\u2019re releasing another update for the game with many improvements.<\/p>\n\n\n\n<figure class=\"wp-block-image size-large\"><a href=\"https:\/\/z-software.net\/site\/wp-content\/uploads\/2026\/08\/493384879_1284448903689066_7528906865569788679_n.jpg\"><img loading=\"lazy\" decoding=\"async\" width=\"1024\" height=\"617\" src=\"https:\/\/z-software.net\/site\/wp-content\/uploads\/2026\/08\/493384879_1284448903689066_7528906865569788679_n-1024x617.jpg\" alt=\"\" class=\"wp-image-3807\" srcset=\"https:\/\/z-software.net\/site\/wp-content\/uploads\/2026\/08\/493384879_1284448903689066_7528906865569788679_n-1024x617.jpg 1024w, https:\/\/z-software.net\/site\/wp-content\/uploads\/2026\/08\/493384879_1284448903689066_7528906865569788679_n-300x181.jpg 300w, https:\/\/z-software.net\/site\/wp-content\/uploads\/2026\/08\/493384879_1284448903689066_7528906865569788679_n-768x462.jpg 768w, https:\/\/z-software.net\/site\/wp-content\/uploads\/2026\/08\/493384879_1284448903689066_7528906865569788679_n-1536x925.jpg 1536w, https:\/\/z-software.net\/site\/wp-content\/uploads\/2026\/08\/493384879_1284448903689066_7528906865569788679_n-700x421.jpg 700w, https:\/\/z-software.net\/site\/wp-content\/uploads\/2026\/08\/493384879_1284448903689066_7528906865569788679_n-250x151.jpg 250w, https:\/\/z-software.net\/site\/wp-content\/uploads\/2026\/08\/493384879_1284448903689066_7528906865569788679_n-120x72.jpg 120w, https:\/\/z-software.net\/site\/wp-content\/uploads\/2026\/08\/493384879_1284448903689066_7528906865569788679_n.jpg 2048w\" sizes=\"auto, (max-width: 1024px) 100vw, 1024px\" \/><\/a><\/figure>\n\n\n\n<p class=\"wp-block-paragraph\">During the development of <em>Dustwind: Resistance<\/em>, the sequel, we gained a lot of experience and developed many new features. These are now making their way back into the older <em>Dustwind Last Resort<\/em>.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">You can find the complete changelog below in this post as a full list. The update is coming to all platforms and will be available later today, depending on the platform.<\/p>\n\n\n\n<figure class=\"wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio\"><div class=\"wp-block-embed__wrapper\">\n<div class=\"BorlabsCookie _brlbs-cb-youtube\"><div class=\"_brlbs-content-blocker\"> <div class=\"_brlbs-embed _brlbs-video-youtube\"> <img decoding=\"async\" class=\"_brlbs-thumbnail\" src=\"https:\/\/z-software.net\/site\/wp-content\/plugins\/borlabs-cookie\/assets\/images\/cb-no-thumbnail.png\" alt=\"YouTube\"> <div class=\"_brlbs-caption\"> <p>By loading the video, you agree to YouTube&#8217;s privacy policy.<br><a href=\"https:\/\/policies.google.com\/privacy?hl=en&amp;gl=en\" target=\"_blank\" rel=\"nofollow noopener noreferrer\">Learn more<\/a><\/p> <p><a class=\"_brlbs-btn _brlbs-icon-play-white\" href=\"#\" data-borlabs-cookie-unblock role=\"button\">Load video<\/a><\/p> <p><label><input type=\"checkbox\" name=\"unblockAll\" value=\"1\" checked> <small>Always unblock YouTube<\/small><\/label><\/p> <\/div> <\/div> <\/div><div class=\"borlabs-hide\" data-borlabs-cookie-type=\"content-blocker\" data-borlabs-cookie-id=\"youtube\"><script type=\"text\/template\">PGlmcmFtZSB0aXRsZT0iRHVzdHdpbmQgU2luZ2xlcGxheWVyIENhbXBhaWduIFRyYWlsZXIiIHdpZHRoPSIxMjAwIiBoZWlnaHQ9IjY3NSIgc3JjPSJodHRwczovL3d3dy55b3V0dWJlLW5vY29va2llLmNvbS9lbWJlZC9RRnlpazllTVRzaz9mZWF0dXJlPW9lbWJlZCIgZnJhbWVib3JkZXI9IjAiIGFsbG93PSJhY2NlbGVyb21ldGVyOyBhdXRvcGxheTsgY2xpcGJvYXJkLXdyaXRlOyBlbmNyeXB0ZWQtbWVkaWE7IGd5cm9zY29wZTsgcGljdHVyZS1pbi1waWN0dXJlOyB3ZWItc2hhcmUiIHJlZmVycmVycG9saWN5PSJzdHJpY3Qtb3JpZ2luLXdoZW4tY3Jvc3Mtb3JpZ2luIiBhbGxvd2Z1bGxzY3JlZW4+PC9pZnJhbWU+<\/script><\/div><\/div>\n<\/div><\/figure>\n\n\n\n<p class=\"wp-block-paragraph\">Once you\u2019ve successfully installed the update, please feel free to send us your feedback!<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Changelog:<\/p>\n\n\n\n<ul class=\"wp-block-list\">\n<li>Silent weapons from SP are silent for MP\/skirmish versions of the items as well now<\/li>\n\n\n\n<li>Improved missed ground fire calculations for radial damage<\/li>\n\n\n\n<li>Ensured unit bonepiles are on the navmesh so they can be looted<\/li>\n\n\n\n<li>Blinded units can no longer do sneak detection<\/li>\n\n\n\n<li>Fixed cursor staying hidden when dialogue starts while rotating camera<\/li>\n\n\n\n<li>Fixed cursor disappearing on the game over screen<\/li>\n\n\n\n<li>Fixed an issue with hand switching when interrupting grenade throw<\/li>\n\n\n\n<li>Fixed a script issue on the Two Friends\/raider camp map<\/li>\n\n\n\n<li>Fixed a navmesh issue on the Two Friends\/Swamp map<\/li>\n\n\n\n<li>Fixed seat type labels in hover cursor not being translated<\/li>\n\n\n\n<li>Fixed a minor memory leak<\/li>\n\n\n\n<li>Fixed terrain shadows rendering for transparent areas<\/li>\n\n\n\n<li>Fixed a performance problem caused by attacker AI Follow behavior<\/li>\n\n\n\n<li>Fixed some particle FX collision masks<\/li>\n\n\n\n<li>Fixed some issues with spot light shadows (too much bias \/ mura)<\/li>\n\n\n\n<li>Fixed killzones not sending object destroyed script events<\/li>\n\n\n\n<li>Fixed low-range\/high intensity light emitters audio range being too small to be audible from distance<\/li>\n\n\n\n<li>Fixed a bug in roofpopping leaving units visible while the floor they stand on is hidden<\/li>\n\n\n\n<li>Fixed zone based script triggers not ignoring events from unrelated zones, causing them to misfire on round start<\/li>\n\n\n\n<li>Fixed initial zone enter events firing after match start, causing counter triggers with Less\/LessEqual comparisons to misfire on round start<\/li>\n\n\n\n<li>Fixed KO\/Incapacitated units still doing sneak detection<\/li>\n\n\n\n<li>Fixed tutorial objective markers not getting destroyed when leaving the tutorial<\/li>\n\n\n\n<li>Fixed animated halloween tiles not getting animated due to static batching<\/li>\n\n\n\n<li>(PC) Fixed filtered out script event debug log still adding an empty line to the log<\/li>\n\n\n\n<li>(PC) Fixed being able to join other teams on the tutorial map<\/li>\n\n\n\n<li>(PC) Fixed tutorial \u2018stop\u2019 pages not working<\/li>\n\n\n\n<li>(PC) Fixed ammo picker for inactive slot starting a broken reload<\/li>\n\n\n\n<li>(PC) Fixed rectangle selection not cancelling itself properly when a UI window is opened<\/li>\n\n\n\n<li>Fixed unit move action not stopping when statuses change<\/li>\n\n\n\n<li>Fixed issues with custom text shaders\/materials<\/li>\n\n\n\n<li>Fixed a blocked doorway on map All alone<\/li>\n\n\n\n<li>Fixed getting knocked out and incapacitated in the same frame breaking<\/li>\n\n\n\n<li>Fixed door collider positions so there is no gap for line of sight to see through<\/li>\n\n\n\n<li>Fixed throwing nades not updating carried weight<\/li>\n\n\n\n<li>Fixed grenades counting toward stomper achievement<\/li>\n\n\n\n<li>Fixed incendiary nades breaking the navmesh sometimes<\/li>\n\n\n\n<li>Fixed colliders on gear_locker_open and gun_locker_open objects, so they are hollow and items placed inside can be looted again<\/li>\n\n\n\n<li>(PS4) Fixed out of memory crashes when trying to load Remote Camps mission<\/li>\n<\/ul>\n\n\n\n<p class=\"wp-block-paragraph\">Related Links:<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Web: <a href=\"https:\/\/www.dustwind.com\">www.dustwind.com<\/a><br>Facebook: <a href=\"https:\/\/www.facebook.com\/dustwind.game\">https:\/\/www.facebook.com\/dustwind.game<\/a><br>X: <a href=\"https:\/\/x.com\/dustwind_game\">https:\/\/x.com\/dustwind_game<\/a><br>Youtube: <a href=\"https:\/\/www.youtube.com\/@dustwindofficial3720\">https:\/\/www.youtube.com\/@dustwindofficial3720<\/a><br><br>Steam: <a href=\"https:\/\/store.steampowered.com\/app\/600460\/Dustwind\/\">https:\/\/store.steampowered.com\/app\/600460\/Dustwind\/<\/a><br>Playstation: <a href=\"https:\/\/store.playstation.com\/product\/EP1936-PPSA03750_00-7895378879821504\">https:\/\/store.playstation.com\/product\/EP1936-PPSA03750_00-7895378879821504<\/a><br>Xbox X|S: <a href=\"https:\/\/www.xbox.com\/games\/store\/dustwind-the-last-resort\/9MTMJPQVQVFV\">https:\/\/www.xbox.com\/games\/store\/dustwind-the-last-resort\/9MTMJPQVQVFV<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>It\u2019s been a while since Dustwind Last Resort was released. Today we\u2019re releasing another update for the game with many improvements. During the development of Dustwind: Resistance, the sequel, we gained a lot of experience and developed many new features. These are now making their way back into the older Dustwind Last Resort. You can [&hellip;]<\/p>\n","protected":false},"author":15,"featured_media":3743,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[52,5],"tags":[],"class_list":["post-3806","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-dustwind","category-news-blog","odd"],"_links":{"self":[{"href":"https:\/\/z-software.net\/site\/wp-json\/wp\/v2\/posts\/3806","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/z-software.net\/site\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/z-software.net\/site\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/z-software.net\/site\/wp-json\/wp\/v2\/users\/15"}],"replies":[{"embeddable":true,"href":"https:\/\/z-software.net\/site\/wp-json\/wp\/v2\/comments?post=3806"}],"version-history":[{"count":4,"href":"https:\/\/z-software.net\/site\/wp-json\/wp\/v2\/posts\/3806\/revisions"}],"predecessor-version":[{"id":3811,"href":"https:\/\/z-software.net\/site\/wp-json\/wp\/v2\/posts\/3806\/revisions\/3811"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/z-software.net\/site\/wp-json\/wp\/v2\/media\/3743"}],"wp:attachment":[{"href":"https:\/\/z-software.net\/site\/wp-json\/wp\/v2\/media?parent=3806"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/z-software.net\/site\/wp-json\/wp\/v2\/categories?post=3806"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/z-software.net\/site\/wp-json\/wp\/v2\/tags?post=3806"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}