{"id":1629,"date":"2019-10-08T13:50:37","date_gmt":"2019-10-08T11:50:37","guid":{"rendered":"https:\/\/z-software.net\/site\/?page_id=1629"},"modified":"2020-10-05T07:59:06","modified_gmt":"2020-10-05T05:59:06","slug":"job-posting-animator","status":"publish","type":"page","link":"https:\/\/z-software.net\/site\/job-posting-animator\/","title":{"rendered":"ANIMATOR &#8211; 3D (F\/M\/D)"},"content":{"rendered":"<div class=\"wpb-content-wrapper\"><div class=\"page-content vc-main-sortable-container ui-sortable\">\n<div class=\"vc_element vc_vc_row vc_container-block vc_layout_1\" data-tag=\"vc_row\" data-shortcode-controls=\"[&quot;edit&quot;,&quot;clone&quot;,&quot;delete&quot;]\" data-model-id=\"2172896661eb899a74ab39689bb2244f\">\n<div class=\"vc_row wpb_row vc_row-fluid ui-sortable\">\n<div class=\"vc_element vc_vc_column vc_container-block vc_col-sm-12\" data-tag=\"vc_column\" data-shortcode-controls=\"[&quot;edit&quot;,&quot;clone&quot;,&quot;delete&quot;]\" data-model-id=\"8ff2ca1589c9180bea118d7a834fb459\">\n<div class=\"wpb_column vc_column_container\">\n<div class=\"vc_column-inner\">\n<div class=\"wpb_wrapper vc_element-container ui-sortable\">\n<div class=\"vc_element vc_vc_column_text\" data-tag=\"vc_column_text\" data-shortcode-controls=\"[&quot;edit&quot;,&quot;clone&quot;,&quot;delete&quot;]\" data-model-id=\"a30d1887f7acd0109180ddafbcf73a21\">\n<div class=\"wpb_text_column wpb_content_element \">\n<div class=\"wpb_wrapper\">\n<p><strong>Responsibilities<\/strong><\/p>\n<ul>\n<li>Rigging and skinning of different 3D assets, e.g. humans, animals and creatures<\/li>\n<li>Develop, create and maintain animations for real time game asset<\/li>\n<li>Setting up animation files and controllers in game engines, e.g. Unity and Unreal<\/li>\n<li>Keyframe animation<\/li>\n<li>Motion capture data cleaning<\/li>\n<li>Serve as an active participant in discussions, critiques and reviews.<\/li>\n<li>Stay up to date on state-of-the-art methods, practices, and technologies especially focusing on animation developments for current and next gen.<\/li>\n<\/ul>\n<p><strong>Qualifications<\/strong><\/p>\n<ul>\n<li>At least 2 years of working experience in the games industry<\/li>\n<li>Good knowledge of anatomy and movement<\/li>\n<li>Experience in animation software like 3DS Max, Maya or Motionbuilder<\/li>\n<li>Experience with recording motion capture and motion capture data cleaning<\/li>\n<li>Experience with version control systems like SVN<\/li>\n<li>Great English skills, verbally and written<\/li>\n<li>Able to effectively collaborate with game designers and programmers<\/li>\n<li>Great communication skills and team-player attitude<\/li>\n<\/ul>\n<p><strong>Nice to have<\/strong><\/p>\n<ul>\n<li>Facial rigging and blendshape creation<\/li>\n<li>Cutscene creation<\/li>\n<li>Experience in FX and particle animation<\/li>\n<li>Knowledge of cinematography and cameras<\/li>\n<li>Animal (quadruped) animation<\/li>\n<\/ul>\n<p><strong>What we offer<br \/>\n<\/strong><\/p>\n<ul>\n<li>Young and passionate team<\/li>\n<li>Flexible working hours<\/li>\n<li>Partial remote work<\/li>\n<li>Flat hierarchies<\/li>\n<li>Fair payment<\/li>\n<\/ul>\n<\/div>\n<p><strong>What we need<\/strong><\/p>\n<ul>\n<li>Cover letter<\/li>\n<li>Resume<\/li>\n<li>Portfolio<\/li>\n<li>Demo Reel<\/li>\n<\/ul>\n<div class=\"wpb_wrapper\">\n<p>A portfolio is required. Please share a link to an online portfolio or animation reel as well as other specific documents of your resume. Your portfolio should contain a detailed breakdown of the work done by you.<\/p>\n<p>Please send the application via e-mail to jobs@z-software.net. Attach your complete application documents and any work samples you would like to show us.<\/p>\n<p>You can apply in English or German.<\/p>\n<\/div>\n<\/div>\n<\/div>\n<\/div>\n<\/div>\n<\/div>\n<div class=\"vc_controls-column vc_controls\">\n<div class=\"vc_controls-bc\"><\/div>\n<\/div>\n<div class=\"vc_resize-bar\"><\/div>\n<\/div>\n<\/div>\n<div class=\"no-controls\"><\/div>\n<\/div>\n<div id=\"vc_no-content-helper\" class=\"vc_welcome vc_ui-font-open-sans vc_not-empty\">\n<div class=\"vc_welcome-visible-ne\"><\/div>\n<\/div>\n<\/div>\n<\/div>","protected":false},"excerpt":{"rendered":"<p>Responsibilities Rigging and skinning of different 3D assets, e.g. humans, animals and creatures Develop, create and maintain animations for real time game asset Setting up animation files and controllers in game engines, e.g. Unity and Unreal Keyframe animation Motion capture data cleaning Serve as an active participant in discussions, critiques and reviews. Stay up to [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":1546,"parent":0,"menu_order":0,"comment_status":"closed","ping_status":"closed","template":"","meta":{"footnotes":""},"class_list":["post-1629","page","type-page","status-publish","has-post-thumbnail","hentry","odd"],"_links":{"self":[{"href":"https:\/\/z-software.net\/site\/wp-json\/wp\/v2\/pages\/1629","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/z-software.net\/site\/wp-json\/wp\/v2\/pages"}],"about":[{"href":"https:\/\/z-software.net\/site\/wp-json\/wp\/v2\/types\/page"}],"author":[{"embeddable":true,"href":"https:\/\/z-software.net\/site\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/z-software.net\/site\/wp-json\/wp\/v2\/comments?post=1629"}],"version-history":[{"count":13,"href":"https:\/\/z-software.net\/site\/wp-json\/wp\/v2\/pages\/1629\/revisions"}],"predecessor-version":[{"id":1973,"href":"https:\/\/z-software.net\/site\/wp-json\/wp\/v2\/pages\/1629\/revisions\/1973"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/z-software.net\/site\/wp-json\/wp\/v2\/media\/1546"}],"wp:attachment":[{"href":"https:\/\/z-software.net\/site\/wp-json\/wp\/v2\/media?parent=1629"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}